Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J2cRz-nC8iE-bukxG-qWjR9-PBdqA | 21/9/5 | 126.4 | 1.97 | 2026-07-01 18:41:09 · 29m 4s | |
| CSGO-mYWvd-3BQzC-BA2cq-YNR9j-hXWDJ | 13/7/8 | 99.0 | 1.58 | 2026-06-16 18:25:20 · 23m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.