Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aCtEH-ZtfOw-ZGxzj-ZQW2s-n2ohH | 17/11/4 | 88.8 | 1.46 | 2026-07-07 18:24:36 · 33m 45s | |
| CSGO-4UKdt-dzkM5-2jVCK-VC88Y-4EacP | 25/16/9 | 81.2 | 1.33 | 2026-07-03 09:31:20 · 50m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.