Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDvW9-MBE6n-AaHM6-Ui8ad-dkQcF | 19/18/2 | 83.9 | 1.18 | 2026-07-01 19:41:11 · 29m 21s | |
| CSGO-ZeeHE-dDwjN-KMn92-wZO5H-mS5KQ | 27/11/5 | 114.8 | 1.84 | 2026-07-01 15:29:53 · 31m 59s | |
| CSGO-bOMnp-eNQU9-p3WiX-Kbo9L-PHZ2Q | 26/21/9 | 95.4 | 1.33 | 2026-06-07 18:22:16 · 54m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.