Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a2tV7-WPLwo-MYtcD-aZZAb-fYb7L | 20/17/5 | 95.1 | 1.39 | 2026-07-06 15:56:16 · 37m 9s | |
| CSGO-nUfYK-UW59E-RGvFy-vimzD-yxOhG | 19/11/5 | 102.7 | 1.59 | 2026-06-28 08:57:12 · 33m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.