Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pr9oF-tSu3E-SojSB-jqZ7a-RtTGQ | 10/15/2 | 65.1 | 0.66 | 2026-06-30 22:24:26 · 27m 58s | |
| CSGO-YHZ5Q-TMFRZ-WjHTr-ovQVk-at3NF | 9/16/2 | 48.5 | 0.76 | 2026-06-30 21:50:49 · 31m 10s | |
| CSGO-rF3m5-ur3iC-7yqHO-Ch4do-HOH8D | 13/17/3 | 83.1 | 0.88 | 2026-06-30 21:04:22 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.