Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wzyVn-kSKuZ-cpofP-Ma4AH-RJ8CH | 11/13/1 | 82.9 | 0.91 | 2026-07-05 15:57:52 · 20m 55s | |
| CSGO-cp84b-i6iEP-TMDbA-7tfKj-OO2xK | 26/16/5 | 90.2 | 1.50 | 2026-07-04 15:08:16 · 32m 6s | |
| CSGO-aNyaz-uitPS-u5u9T-PBxWM-ZxqFF | 14/18/5 | 66.2 | 0.92 | 2026-06-26 21:06:57 · 36m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.