Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ke87w-48GMo-M4eQE-pYsLZ-YZx9H | 18/13/8 | 97.9 | 1.49 | 2026-07-06 18:47:30 · 32m 34s | |
| CSGO-6iWtj-ufnt2-QKLxv-Z4Jzt-UXOYE | 17/21/2 | 80.0 | 0.92 | 2026-07-01 23:24:13 · 34m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.