Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oa4Qx-5avUj-X55Pn-CHYTB-z9H5O | 17/15/4 | 84.2 | 1.21 | 2026-07-01 19:47:03 · 42m 4s | |
| CSGO-vANuv-h3YxJ-BQe7F-GEKs3-SBaML | 16/17/5 | 81.2 | 1.13 | 2026-06-29 20:46:44 · 36m 12s | |
| CSGO-T79at-jnnh9-KEzDw-fcxHG-KxXHK | 14/19/11 | 74.0 | 0.97 | 2026-06-28 18:55:54 · 36m 53s | |
| CSGO-FVyZE-AfPVq-smB8h-y9wYb-c5LXL | 19/10/3 | 98.4 | 1.55 | 2026-06-12 19:15:04 · 27m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.