Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hbysY-5sHcJ-WkwqX-cJGdv-8rP3A | 8/14/6 | 67.7 | 0.84 | 2026-07-01 00:23:29 · 26m 21s | |
| CSGO-vANuv-h3YxJ-BQe7F-GEKs3-SBaML | 18/14/7 | 79.3 | 1.29 | 2026-06-29 20:46:44 · 36m 12s | |
| CSGO-FYC6y-ahvbh-ZUtq9-UGHDb-RtTGQ | 9/14/0 | 60.5 | 0.77 | 2026-06-26 20:50:56 · 31m 38s | |
| CSGO-XKdQd-QFBTi-8eirN-TiwEq-4DmsF | 10/15/1 | 51.4 | 0.84 | 2026-06-26 20:01:55 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.