Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vhQAh-jB2kD-NDVSD-7KVrq-uhJaA | 13/20/2 | 60.5 | 0.65 | 2026-06-30 21:42:14 · 40m 46s | |
| CSGO-vmNQu-r5K8k-QtNQQ-GWC2L-zwJoD | 15/15/9 | 95.6 | 1.13 | 2026-06-30 19:50:20 · 37m 49s | |
| CSGO-y4h9o-VtpCm-SRDWL-OqQm3-cfP7B | 21/14/8 | 93.0 | 1.48 | 2026-06-27 21:58:23 · 41m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.