Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-C8Wfn-iMC3M-iC4ny-qW5GN-Pn6nM | 19/14/7 | 103.4 | 1.33 | 2026-06-30 11:23:03 · 33m 43s | |
| CSGO-aUOAP-8SW8X-SELbe-aeE3Q-AmhvN | 12/4/3 | 150.2 | 2.22 | 2026-06-27 13:59:20 · 14m 29s | |
| CSGO-aNqxN-zY3QP-Dtf62-7GRUM-xHfZH | 23/14/6 | 101.3 | 1.46 | 2026-06-24 19:14:00 · 33m 26s | |
| CSGO-OnWJp-9Ts5k-purYx-raSin-DXykG | 25/4/4 | 167.0 | 2.60 | 2026-06-19 19:45:12 · 25m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.