Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iA5MY-vGwdx-Hj3ZC-QjPqw-OfX2Q | 19/17/3 | 77.6 | 1.02 | 2026-06-29 10:34:39 · 39m 38s | |
| CSGO-7nnRY-UwjFp-xaH35-QVjuT-jHR7B | 11/17/6 | 73.2 | 0.93 | 2026-06-28 17:16:59 · 31m 23s | |
| CSGO-POL7N-ZFv8X-zROY2-rLs4o-isMHA | 11/8/6 | 78.9 | 1.25 | 2026-06-28 16:04:52 · 27m 38s | |
| CSGO-Q3d34-3ivLA-DanrP-kC9Kp-qWHzN | 14/16/5 | 71.2 | 1.04 | 2026-06-11 15:43:56 · 33m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.