Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-niSJR-MuEir-aHKbK-aWxnw-5N9SA | 11/15/6 | 64.1 | 0.90 | 2026-07-04 17:56:15 · 31m 17s | |
| CSGO-fMWvK-PrOXY-Q7dx9-2rmqy-Nf78F | 9/15/1 | 61.6 | 0.62 | 2026-07-04 17:24:38 · 22m 11s | |
| CSGO-R7aab-isb2U-92h75-sYYOv-v3SiA | 15/11/6 | 71.7 | 1.28 | 2026-07-04 16:48:13 · 29m 31s | |
| CSGO-F2Pwa-iE2cu-fhzHs-5EK2t-bhUzE | 14/15/5 | 79.7 | 1.09 | 2026-07-04 16:11:45 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.