Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-32pjr-A555v-RSz9J-mhsx6-Vp8eD | 10/16/0 | 49.5 | 0.65 | 2026-06-30 16:01:04 · 25m 31s | |
| CSGO-K9FZo-9jJpW-Yj79j-Hj7wH-tx6iL | 10/15/6 | 69.6 | 0.75 | 2026-06-27 22:14:13 · 25m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.