Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FSn2G-vszjK-3fN5S-7xUvi-LiHvM | 16/13/7 | 84.2 | 1.25 | 2026-06-27 19:30:44 · 33m 20s | |
| CSGO-yRrOz-kEATN-roCjx-AnmqM-CnF8D | 21/6/4 | 106.1 | 1.90 | 2026-06-27 18:23:46 · 29m 25s | |
| CSGO-ASMDk-tS5m9-TmML8-Swqsv-sCHCF | 12/15/3 | 85.1 | 0.97 | 2026-06-26 18:51:39 · 30m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.