Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CWW4C-BF2tQ-Ffnmc-AW9fD-VKD7K | 14/19/6 | 70.2 | 0.94 | 2026-07-05 14:21:49 · 32m 19s | |
| CSGO-2Ybm7-sUra6-EuBhY-G8o5H-YSEdH | 18/15/6 | 93.0 | 1.32 | 2026-07-03 04:28:56 · 29m 48s | |
| CSGO-T7Usq-vup7J-pKzaa-qD5m5-2dKTK | 20/11/0 | 96.6 | 1.64 | 2026-06-11 20:35:38 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.