Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vsc8j-8h3sk-LUZ5F-GNfeX-rPdKP | 5/2/0 | 24.6 | 1.03 | 2026-07-04 11:16:52 · 15m 22s | |
| CSGO-BPG6R-rXhS2-GTRDb-yDoYR-jmFOP | 14/17/8 | 86.8 | 1.15 | 2026-06-27 13:59:13 · 32m 50s | |
| CSGO-JRSxe-pJnW4-bFAdE-b76dB-syBcO | 25/15/5 | 104.4 | 1.56 | 2026-06-27 13:10:25 · 36m 48s | |
| CSGO-BahRS-47KA5-zFySe-ixWFi-kYBEB | 12/20/4 | 75.7 | 0.66 | 2026-06-22 19:40:52 · 32m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.