Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NENcZ-JMr6a-OFxhX-Eepsh-3ErmJ | 14/16/5 | 80.6 | 1.00 | 2026-06-25 14:25:21 · 32m 53s | |
| CSGO-DZYFZ-auLfu-hzUhN-Zdaze-VFxLA | 17/16/4 | 77.9 | 1.11 | 2026-06-22 18:31:36 · 38m 34s | |
| CSGO-rxu7B-fuPL9-EesYd-r2p2F-hxfvN | 20/15/0 | 88.2 | 1.25 | 2026-06-20 15:22:15 · 35m 25s | |
| CSGO-eNViv-TZww7-QsBWB-Y4oQ2-VMqBE | 22/13/7 | 106.6 | 1.66 | 2026-06-13 19:49:35 · 33m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.