Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYRKt-fsF9L-F8ybM-pdyZo-qhjTL | 20/11/4 | 88.5 | 1.55 | 2026-06-28 18:46:10 · 36m 42s | |
| CSGO-A46SS-kYhby-ZNoQw-BwHjQ-7mw9H | 15/15/5 | 67.1 | 1.05 | 2026-06-21 20:32:47 · 39m 57s | |
| CSGO-P3u3q-CTYJR-JF3FD-Q4zKL-CxhaB | 20/18/12 | 91.8 | 1.36 | 2026-06-11 21:46:30 · 40m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.