Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nido8-EjKhp-Tm6Wv-xNptq-PNv5G | 4/11/3 | 44.7 | 0.58 | 2026-06-22 23:13:22 · 12m 37s | |
| CSGO-qbdmk-jXKCn-WPR5D-sWrD6-2dKTK | 4/12/2 | 41.4 | 0.40 | 2026-06-22 23:00:12 · 11m 3s | |
| CSGO-YVUFx-RAkQx-Xt5Nz-SvwfV-j7xbE | 4/9/2 | 42.2 | 0.50 | 2026-06-22 22:48:31 · 10m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.