Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mQxoj-DAERZ-tVeCx-vxF62-wLPYE | 22/8/3 | 127.5 | 2.20 | 2026-07-05 18:36:10 · 20m 57s | |
| CSGO-7OPU7-6bmJr-o88et-s9iu3-cpxMM | 7/7/3 | 62.3 | 0.97 | 2026-07-05 16:04:52 · 18m 43s | |
| CSGO-GrnJE-O3ZkS-EM5FQ-pN9es-JfX2Q | 13/17/3 | 68.9 | 0.78 | 2026-07-02 21:54:40 · 41m 46s | |
| CSGO-FqvDe-TasGh-qvA3U-J7ihx-8zxHL | 15/18/9 | 89.3 | 1.04 | 2026-07-01 09:16:08 · 37m 38s | |
| CSGO-NjbUR-YhyFG-Ptwbn-SRdex-8rP3A | 38/8/2 | 150.5 | 2.68 | 2026-06-22 16:24:43 · 31m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.