Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qMJdK-X4o4y-TMd5z-xqkKs-eXfWA | 26/18/5 | 113.2 | 1.59 | 2026-06-27 18:13:25 · 37m 32s | |
| CSGO-mfHxA-wVSPo-FXwVj-QzTTQ-rHHnK | 15/8/5 | 95.8 | 1.54 | 2026-06-27 16:57:59 · 23m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.