Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dkaJm-PjLoW-7Zcic-SJ4dy-bBnUE | 14/16/4 | 74.1 | 0.97 | 2026-07-06 18:41:12 · 28m 3s | |
| CSGO-GqVkb-xsbwp-uenw8-sWtv6-aeruL | 8/19/3 | 42.6 | 0.48 | 2026-07-04 19:27:27 · 32m 15s | |
| CSGO-PhY2z-GQrGd-Sx2ha-AaCQb-4YKsE | 13/11/2 | 89.1 | 1.19 | 2026-07-01 19:19:48 · 26m 21s | |
| CSGO-t7A4H-X7ZDc-mCuF4-u5kOi-tDDmQ | 21/16/4 | 83.9 | 1.28 | 2026-06-25 20:30:44 · 42m 42s | |
| CSGO-kT8AK-4HL2w-rSfYf-xYkCR-vmdBN | 18/19/4 | 82.3 | 1.12 | 2026-06-20 21:55:01 · 40m 19s | |
| CSGO-uEZG4-kCmKh-VYFtD-aeAJE-CyEOP | 15/13/2 | 89.2 | 1.26 | 2026-06-20 20:53:03 · 26m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.