Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-M5Xy2-zejui-vdZdN-KXTsj-D5fGH | 18/19/9 | 83.7 | 1.17 | 2026-06-28 21:53:29 · 35m 42s | |
| CSGO-6qhUU-YFnh2-mHhy2-bzTUp-TDERE | 18/10/7 | 126.4 | 1.71 | 2026-06-28 20:39:38 · 27m 18s | |
| CSGO-HOS68-3Dndw-uoCCR-Wf63x-U2e4D | 11/21/14 | 76.2 | 0.79 | 2026-06-28 17:08:46 · 33m 44s | |
| CSGO-TrGTa-3FNsq-D4ZFc-embv9-Ty3xK | 20/18/7 | 92.6 | 1.33 | 2026-06-26 15:09:06 · 40m 10s | |
| CSGO-J2JUS-VpEdx-BKBkL-V7Vqz-SrYbD | 3/17/4 | 46.5 | 0.20 | 2026-06-23 18:01:41 · 24m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.