Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jsrz2-q2mXP-e9D4R-Kr4Dw-OrzUO | 26/21/9 | 93.8 | 1.41 | 2026-07-03 17:08:31 · 47m 31s | |
| CSGO-EG8Lk-JLFqk-M85nt-xWNKi-3ErmJ | 7/9/6 | 60.3 | 1.01 | 2026-06-26 20:01:55 · 22m 24s | |
| CSGO-KtOpu-G2G5E-muykk-pruZ2-seYfE | 13/14/4 | 64.3 | 0.99 | 2026-06-26 19:17:36 · 38m 8s | |
| CSGO-YxTWy-rHnm4-itdBN-mpY64-hUoEM | 18/15/6 | 91.2 | 1.30 | 2026-06-22 18:20:54 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.