Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5iGBB-3pPbb-jOeHF-wMK5S-a6KbM | 3/13/2 | 36.5 | 0.24 | 2026-07-05 01:08:44 · 22m 38s | |
| CSGO-etUpr-v7WNu-AoHFD-zhM3A-UUYkF | 18/25/8 | 75.9 | 0.94 | 2026-07-04 02:47:39 · 44m 12s | |
| CSGO-3Kbwk-jnLAi-vGOyk-5yzA2-4erdA | 12/19/4 | 76.1 | 0.81 | 2026-07-03 22:41:24 · 39m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.