Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-okqAG-95qc3-cWcUh-nn5kF-NojoE | 9/16/3 | 69.7 | 0.58 | 2026-07-02 19:37:49 · 26m 58s | |
| CSGO-aw5r3-jJaEj-rtOm3-ANRsS-JnMwF | 11/18/5 | 70.1 | 0.78 | 2026-07-01 14:09:47 · 35m 52s | |
| CSGO-J9O6q-VxfFk-NWwx2-Zn3sX-jkiaB | 13/17/7 | 90.6 | 1.04 | 2026-06-28 15:06:34 · 30m 28s | |
| CSGO-qRwZo-AUYWE-pLBZq-ipR87-DMhWA | 9/17/5 | 55.0 | 0.67 | 2026-06-28 14:20:17 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.