Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SiDbi-pWRbr-ZOKrj-XZNfj-djEuA | 14/15/4 | 90.3 | 1.13 | 2026-07-06 19:07:43 · 25m 19s | |
| CSGO-988Kj-kOXAv-cko43-SO6Tz-UqDZG | 12/14/4 | 65.2 | 0.91 | 2026-07-01 16:34:14 · 32m 46s | |
| CSGO-7nUKK-R4n7u-Rkfar-TsO7p-mNcqA | 2/10/2 | 34.9 | 0.38 | 2026-06-28 01:54:32 · 15m 50s | |
| CSGO-Xz3mW-fOBMQ-f5WF3-9ZADM-xH2cQ | 19/16/4 | 84.8 | 1.23 | 2026-06-26 23:13:53 · 34m 42s | |
| CSGO-wPUSf-QERd2-P4v2Z-hvt57-6pe8E | 17/15/4 | 85.2 | 1.12 | 2026-06-26 22:35:39 · 34m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.