Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CrVof-LQoou-AK8RW-xc87p-PXOYE | 23/11/5 | 125.1 | 1.92 | 2026-07-05 10:36:48 · 24m 45s | |
| CSGO-cNTJP-J7fmS-2msoR-Pr3La-FvxfF | 14/20/10 | 71.6 | 0.94 | 2026-07-04 15:51:11 · 33m 45s | |
| CSGO-5NrJa-Hap4J-7qdOZ-cdSF6-tBCJC | 18/18/7 | 92.0 | 1.19 | 2026-06-28 12:45:53 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.