Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KParo-ExZjL-uurwQ-tZVEE-scvaL | 14/15/4 | 66.6 | 0.97 | 2026-06-30 19:53:54 · 31m 33s | |
| CSGO-USQv9-N539y-B2F5d-jHm6m-2h3RG | 19/17/2 | 81.3 | 1.19 | 2026-06-25 09:30:42 · 35m 30s | |
| CSGO-7NmJx-itWU3-rWZO2-XUAc8-3Aw5G | 19/11/7 | 125.5 | 1.74 | 2026-06-23 14:56:19 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.