Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7akV5-MKSpj-3Otz5-NojSd-SP7rN | 13/18/9 | 87.4 | 0.91 | 2026-07-04 06:11:47 · 28m 28s | |
| CSGO-2YGYm-iuy4O-6WSa7-TCEfO-9v4ZJ | 17/19/9 | 88.3 | 1.15 | 2026-07-04 05:34:06 · 33m 16s | |
| CSGO-N9jb8-Sem7Y-JOXdV-iPPmt-8MEKO | 13/11/8 | 78.7 | 1.36 | 2026-07-04 05:05:23 · 25m 27s | |
| CSGO-QD4fN-cEYN9-hLEjc-ARVM6-9erdA | 23/19/4 | 118.2 | 1.57 | 2026-07-04 04:23:19 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.