Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9H6dA-vrKdD-dsipH-zjapb-25TCP | 13/17/6 | 58.1 | 0.88 | 2026-06-06 12:14:19 · 40m 14s | |
| CSGO-h2AFY-nfJbd-4hR5L-3sU7C-4cEZG | 23/19/12 | 115.0 | 1.51 | 2026-06-06 11:20:22 · 41m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.