Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zkiry-NOZyc-5OdwM-VOXk7-6z8aC | cs_italy |
22/18/5 | 90.8 | 1.43 | 2026-07-06 23:08:01 · 37m 42s |
| CSGO-udt7C-2hqLY-5zjfs-LYeAG-s9ROG | 20/12/5 | 117.2 | 1.65 | 2026-07-04 06:01:43 · 32m 29s | |
| CSGO-W42vc-EafHB-2bY6w-cy5hn-xrquL | 15/16/2 | 65.7 | 0.98 | 2026-07-01 02:07:08 · 37m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.