Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sOiJw-cvGtH-FtQb4-GLSVm-dhLfN | 8/16/5 | 74.9 | 0.67 | 2026-07-01 11:23:48 · 20m 42s | |
| CSGO-JXP5z-nAeWG-D3fEf-GaERO-ObCRE | 18/15/6 | 111.5 | 1.45 | 2026-06-20 13:26:42 · 27m 19s | |
| CSGO-bSrrp-DcWs6-BMDfr-mGJxK-G8MkO | 26/19/10 | 94.3 | 1.49 | 2026-06-10 09:18:48 · 51m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.