Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fLOSn-d2isJ-3khhK-NBP5w-OrzUO | 13/19/5 | 67.9 | 0.78 | 2026-06-30 21:38:25 · 39m 4s | |
| CSGO-sjEqr-5xt9f-EdB5y-4MBXq-q3SiA | 14/15/4 | 80.0 | 0.98 | 2026-06-30 21:01:08 · 31m 58s | |
| CSGO-Hbz9X-kozRU-j4Unr-uzcGJ-c84VH | 22/16/2 | 81.0 | 1.25 | 2026-06-30 20:17:54 · 39m 18s | |
| CSGO-kKp9Z-NA9DJ-uAxcV-8xn2A-5yZQM | 15/19/3 | 63.5 | 0.91 | 2026-06-18 20:18:17 · 32m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.