Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zHCjm-83aFh-7Nxqf-MbONu-fNLsE | 12/17/5 | 60.8 | 0.94 | 2026-07-03 21:32:27 · 38m 53s | |
| CSGO-Mq639-hVV9K-LcmBn-oEpVU-Y7edJ | 12/7/8 | 85.9 | 1.49 | 2026-07-03 21:05:23 · 23m 32s | |
| CSGO-eD6hv-e9QY8-LjxUB-uVXFf-TPDhP | 15/17/6 | 79.6 | 1.19 | 2026-07-03 18:41:49 · 37m 4s | |
| CSGO-nh9Us-qBWyi-tuv8A-ADQuq-jsnAL | 5/14/5 | 50.6 | 0.42 | 2026-06-28 13:13:27 · 23m 51s | |
| CSGO-rWYXD-uMm9O-DLZXu-JX9zi-wO8WB | 15/14/5 | 78.8 | 1.18 | 2026-06-19 21:30:18 · 35m 9s | |
| CSGO-qGYiU-qdPvC-WVSGv-NxOCV-uFqqK | 11/18/6 | 57.0 | 0.80 | 2026-06-12 09:52:52 · 33m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.