Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2yaiB-eZNFV-wPhzR-SjvV2-CLtCQ | 9/14/2 | 37.2 | 0.75 | 2026-07-02 19:50:10 · 27m 36s | |
| CSGO-Nq7Vc-cpewX-VaPkR-MvZYY-rup3B | 12/14/6 | 73.7 | 1.09 | 2026-06-30 19:59:48 · 35m 57s | |
| CSGO-cddpk-R4uUV-zuxqr-DiQ2i-Sjp7C | 13/16/9 | 83.6 | 1.02 | 2026-06-24 18:08:19 · 30m 31s | |
| CSGO-9TGmB-jstWh-MFU6f-nVQQu-rVC7K | 7/14/4 | 50.5 | 0.65 | 2026-06-24 15:13:32 · 30m 8s | |
| CSGO-3KuGQ-jUCRk-kzE4E-ZZSUE-CyEOP | 10/8/5 | 70.9 | 1.19 | 2026-06-24 14:46:51 · 22m 31s | |
| CSGO-DGSsQ-ffyZ5-4dGrv-EOXEP-ab37M | 11/19/7 | 66.9 | 0.73 | 2026-06-16 21:42:35 · 33m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.