Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D2Y2K-V6EhO-ycjSe-mAdCZ-V62cQ | 18/14/3 | 71.6 | 1.31 | 2026-07-05 13:19:19 · 23m 48s | |
| CSGO-SktZb-7HWoJ-WqF9M-TGEza-Y6TvD | 12/10/6 | 78.5 | 1.20 | 2026-06-28 21:41:13 · 29m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.