Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jepXe-d6vpy-wioZp-iQAoy-rquLA | 17/7/4 | 96.5 | 1.64 | 2026-07-06 16:42:12 · 28m 48s | |
| CSGO-Bvnm4-ks7KS-6dKbF-8NexF-CKxbE | 20/11/3 | 92.7 | 1.51 | 2026-07-03 06:52:01 · 41m 27s | |
| CSGO-2RWQX-yxYUL-9okOR-qEyWh-G4R4M | 24/11/4 | 114.4 | 1.85 | 2026-07-02 18:47:42 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.