Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eQKzD-uR3sO-EiO7x-Eyn4V-AvxfF | 11/17/3 | 60.0 | 0.78 | 2026-07-06 19:27:50 · 29m 52s | |
| CSGO-TPOsf-TxY5r-2cYac-AcFbO-M8MkO | 11/10/5 | 85.5 | 1.21 | 2026-07-06 18:53:21 · 28m 16s | |
| CSGO-Vks3w-e5hu9-84jJQ-rOMvw-OfX2Q | 20/10/7 | 110.0 | 1.73 | 2026-07-06 18:22:09 · 28m 28s | |
| CSGO-RjXVh-HdHsK-rQSs2-rJjqY-FFzQN | 9/14/4 | 70.6 | 0.70 | 2026-07-04 17:27:26 · 18m 46s | |
| CSGO-ratQb-fhPxZ-KfzCX-qscTb-b5EiJ | 17/12/0 | 73.4 | 1.20 | 2026-07-02 20:28:30 · 35m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.