Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x6cYd-QLoay-rznac-qQcdd-sFzAC | 10/16/4 | 61.0 | 0.65 | 2026-07-04 01:20:11 Β· 27m 44s | |
| CSGO-BaEbc-8fC5A-wXGMZ-ZtMH6-mqbNE | 17/15/4 | 105.5 | 1.35 | 2026-07-02 21:09:31 Β· 33m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.