Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 7 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WJ4rT-Zb6Gu-Kdne6-LWOvx-V27vO | 8/14/4 | 38.9 | 0.70 | 2026-07-02 18:08:51 · 37m 9s | |
| CSGO-RTeWX-rGzcb-nZMQW-SjGwj-24wPB | 3/15/2 | 39.7 | 0.09 | 2026-06-24 18:51:04 · 22m 39s | |
| CSGO-HnNas-8wyRw-sECEE-2psE7-9oQuK | 4/13/2 | 28.9 | 0.30 | 2026-06-24 18:23:00 · 22m 17s | |
| CSGO-hbRWc-wsVJQ-GQh8f-adTu5-hUoEM | 5/16/2 | 28.0 | 0.33 | 2026-06-24 17:45:38 · 31m 34s | |
| CSGO-VsOAM-vhRUY-nqsuY-uFyAF-zT2JE | 5/15/2 | 20.7 | 0.33 | 2026-06-20 19:58:27 · 32m 39s | |
| CSGO-cTfp6-6WObG-ExCJ8-E5huO-i84VH | 4/14/8 | 49.6 | 0.61 | 2026-06-20 19:20:01 · 28m 6s | |
| CSGO-QuhQn-comsX-PGLYO-HJ3BJ-6xUWJ | 10/13/2 | 52.6 | 0.86 | 2026-06-20 14:16:31 · 23m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.