Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ORwFF-KEkYc-WizSy-X7ApL-HcyMM | 21/11/6 | 98.7 | 1.62 | 2026-06-30 23:09:35 · 30m 19s | |
| CSGO-Nd5Oz-2RGeT-wWSSM-2xcxt-N3MAK | 26/16/2 | 89.5 | 1.39 | 2026-06-26 21:18:51 · 32m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.