Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSJaT-EE6y8-zTB8v-d9tiK-Dx9TM | 5/15/3 | 34.8 | 0.24 | 2026-07-07 22:49:01 · 22m 57s | |
| CSGO-kDTQx-OJFij-LErtm-Zvf3X-kkAUM | 20/14/2 | 78.9 | 1.35 | 2026-06-28 22:40:11 · 30m 33s | |
| CSGO-6sYR3-3pKe7-O6fO9-TKKTr-E4aNE | 9/12/4 | 47.0 | 0.80 | 2026-06-26 23:13:19 · 25m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.