Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PjYX6-knLvn-zpn5f-5hZuw-Nf78F | 23/22/9 | 87.5 | 1.18 | 2026-06-29 21:39:44 · 54m 0s | |
| CSGO-ph5qy-pC379-2QRtp-LzD7h-WtTGQ | 38/20/6 | 133.9 | 1.86 | 2026-06-29 20:38:47 · 47m 54s | |
| CSGO-ivCXO-NwPcw-zx4yx-WJEPS-AHtdA | 24/18/9 | 113.4 | 1.55 | 2026-06-29 19:57:40 · 38m 0s | |
| CSGO-SZ3nr-PZYrk-MiOam-J4B5V-yjDFN | 22/16/8 | 125.9 | 1.72 | 2026-06-29 19:15:02 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.