Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VTQFC-nduKM-J6CWZ-NhCeE-BynUE | 18/15/10 | 82.2 | 1.18 | 2026-06-26 16:41:56 · 32m 45s | |
| CSGO-RYbVR-4ijY8-35TD4-ZEiCi-SuHaA | 16/14/5 | 101.6 | 1.39 | 2026-06-26 14:31:19 · 30m 44s | |
| CSGO-N9JRb-hGPB8-5tDfe-nbB5W-MkuzF | 11/14/5 | 78.3 | 0.87 | 2026-06-17 19:10:10 · 35m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.