Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-idkxr-pJsHG-N32SN-LTeRP-qaChP | 14/17/8 | 64.0 | 0.85 | 2026-07-04 14:06:18 · 40m 0s | |
| CSGO-9hSJK-YduB2-Odfc2-Yj3Pr-qrzED | 16/14/5 | 73.0 | 1.14 | 2026-06-15 19:03:24 · 34m 20s | |
| CSGO-YZsNG-vVbJi-Hw6Zc-cTqJr-4ML9P | 12/18/7 | 70.1 | 0.82 | 2026-06-15 18:30:02 · 30m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.