Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DQutT-UBWTR-yEu5r-nhjX3-kLzkG | 3/17/4 | 29.5 | 0.23 | 2026-06-27 00:02:52 · 25m 38s | |
| CSGO-UqVMP-WbkUE-SiJqJ-fjmvD-Gd5FP | 11/15/9 | 64.9 | 1.01 | 2026-06-26 22:52:39 · 30m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.