Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F4NJo-SzToa-rzeqp-7DcCx-YBLDR | 12/15/4 | 55.7 | 0.90 | 2026-06-23 20:52:02 · 33m 59s | |
| CSGO-QbhTG-j8eZk-RBVB2-Z5FMw-rVC7K | 10/16/6 | 65.5 | 0.81 | 2026-06-23 19:34:42 · 27m 7s | |
| CSGO-vx9JD-T4FuY-qfymO-OQ3PZ-suGvM | 5/13/3 | 42.7 | 0.39 | 2026-06-23 19:06:11 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.