Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vAhuY-xGQRw-M3D4a-kPnSh-WtTGQ | 14/18/6 | 72.9 | 1.00 | 2026-07-06 17:52:05 · 35m 58s | |
| CSGO-xYaua-LBzMh-okemW-Pu6r7-xU7CH | 11/20/2 | 51.4 | 0.56 | 2026-07-03 22:15:43 · 33m 4s | |
| CSGO-XDm2s-sYo75-UxSjX-No967-DBF4C | 8/18/2 | 44.9 | 0.37 | 2026-07-03 14:10:05 · 36m 16s | |
| CSGO-b6FGh-oJqH6-dm3tN-XtJFz-5AnkP | 20/21/8 | 81.3 | 1.09 | 2026-06-27 21:46:26 · 44m 58s | |
| CSGO-YnUxd-toH5v-xpr56-SuW2m-3O8WB | 8/15/3 | 37.3 | 0.42 | 2026-06-20 22:19:47 · 45m 6s | |
| CSGO-OBjww-uUTbd-ijYUT-ZKrfq-e3AkE | 11/16/2 | 50.4 | 0.75 | 2026-06-15 17:10:44 · 35m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.